FileDescription
sodlch14.zip
(Dec. 31, 1999)
Version 1.04 of the SOD Launcher Program
sod_backend.tar.gz
(Jan. 29, 2000 release).
sod_backend_rel2.tar.gz
(April 1, 2000 release).
SOD Backend software. You need Linux, D3, Perl, and a WWW server (Apache) installed to run a SOD site like mine. This is software is bound by the GPL agreement. If you are going to modify, extend, etc... SOD then please contact Shiva and tell me what you plan on doing. Not only am I interested in what you plan on doing, but right now there is no revision control system on SOD. So I want all addons/modifications done in a sane manner such that they can be enjoyed by all.
monvserv.zip
(Jan. 29, 2000 release).
monvserv_rel2.zip
(April 1, 2000 release).
The Monitor_Server module of SOD. It should work on Windows without any problems. This is the module responsible for shutting down idle servers, in game remote admining, and kicking off whiners/complainers/foul mouths off the server.


Levels that now contain a DALLAS script for Linux. All contain the DALLAS source unless specified
Discord
Raging Waters
Diemos
Koors
(no DALLAS source)
Earth Rage
(no DALLAS source)
Pipeline
(no DALLAS source)
Sector Z
Pits Of The Inferno
The Pit
1001 Ways To Die
Dualism
Fallen From Grace
Fear Garden
FiringRange
(no DALLAS source)
Imprisoned v 1.1
Minerva4ever
The Long Run
BoTS Temple
IceWorld
Bill The Cat
Callisto3
Centrifuge 2
Canis Minor 1.1
Control
D3TotalAnarchy
Delta Station
Downward Spiral
EldarDomes
Jackpott
Junkyard
Lost City
DarkMoon
Moria
Ninth Key
Opposing Forces
PLANET X
PLANET X ALIEN
PLANET X V1.1
Pyroglyphic 2
Serial Murder Lullaby
Solar Ignite
Stone Temple Pilots
Knight of the coconut
Underground-Shark
Underground Shark V1.1
Wasp
Wind War
Vortex1 (1)
Deimos Base

(1) Vortex1 with DALLAS script compiled for Linux. Also fixed the MSN file to allow 2 player CTF because the level was meant to support it, but MSN file was not setup correctly.

Original posts of these levels cause problems for SOD, and are the double file problem in MN3. Fixed versions are below:
War Core
Blaster Fest 99
Trickery
D'OHme (2)
Stigmata (3)
Zeta 1.1 (4)
Incursion
The Trail
Anders' Moon
Core Classic
Chocobo World
Chocobo Flag!
Crosshair
Insanity
Volcanic Gravity

(2) To practice homer dodging training in D'OHme on SOD, play it in CO-OP mode

(3) Stigmata with the DALLAS script compiled for Linux. Even though Assault is not out for Linux yet, you can still play this level in CTF, or Anarchy.

(4) Zeta 1.1 with the DALLAS script compiled for Linux. Surprisingly there is no Windows .DLL in this MN3. This only will affect the server side of things, clients need not to worry.



Legacy stuff, not needed in Linux server 1.4 and above.
ratpak.zip RatPak fixed so it does not crash the Linux server. Problem with this and Pyroglyphic is it imports the maximum number of textures for a MN3 file. For some reason this causes grief for the Linux server and crashes it within seconds of someone joining the game. To fix the problem I just renamed the .GAM file inside the MN3 to something else, so D3 does not drag in the textures. My question is why does the dedicated server drag in textures?
pyroglyphic.zip Pyroglyphic fixed so it does not crash on the Linux server. Same problem as for RatPak, with same fix.
wc.zip Wildcard Castle fixed so it works on a Linux server. I don't know if this level needed fixing or not, but all of Skyrat's levels that looked like this (from a MN3 file perspective) always killed the server. So I fixed it and probably saved myself some headache down the line.